I have a fund on tallycoin tallyco.in/s/8xcma3/ Or you can donate to me directly if you preferĮTH 0圆342eA61Fe5e05eA9Bc1A612E42bB33294ba7B29 If you appreciate my work and would like to support me You can also find me on the Smutbase discord serverīig thanks to Thomas Larsson and the Diffeomorphic developers It is an awesome tool!īig thanks to smutbase/open3dlab for all of the resources, hosting, and bringing so many talented people together to collaborate on these projects.įollow me on DA to see updates on my latest projects įeel free to reach out to me on Discord for inquiries on questions, suggestions, or collaborations. Message me on Discord: coderestricted#8083 Please, if you find any bugs, have feed back for improvements, It if you need more performance still, delete anything and everything you don't need. For best performance, uncheck and hide any collections you don't need for your shots. The main sections of the dungeon are broken up into collections. Adjust them at the shader/material level and it will change all of them. If you want to adjust the fog, do there are two different fog materials, one for overall haziness, and one for ground fog. The crystals have a collection in lights called crystal ref, adjusting the light power and colors on the ref objects in that collection will adjust ALL the corresponding lights in the scene (they are linked). If you want to adjust the lights, there in a collection called lights, use that. There are a few key things to note about using this environment. It probably won't work with optix unless you have a really crazy card, needs a LOT of VRAM. This is fairly heavy environment computationally. rough minimum PC requirements (it is fairly heavy, especially on material preview): GPU >= 4GB VRAM (probably something near a geforce 1060, which I tested on), RAM > 12Gb, CPU with >= 2.8GHz 6+ cores.customizable (collection linked) magic crystal lights. Mysterious crystals glow ominously on the walls. A hideout for dark mages, sorceresses, witches, ghouls, orcs, goblins, skeletons, demons, monsters, etc.
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